by Matthew | May 12, 2023 | art, code, design, illustration, news
Continued experimentation with the latest Adobe Aero build and repurposing an older illustration of Iron Man. Building on yesterday’s test in experimental dimensional portraiture, I thought I would move onto another existing animation and breathe some new life...
by Matthew | May 11, 2023 | news
I have been experimenting with augmented reality (AR) recently, using Adobe’s Aero tool. I have a long history of working in this space, having released what I believe is the first AR app for any major theme park back in 2014-ish for Disney’s Animal...
by Matthew | May 5, 2023 | art, illustration, news
To celebrate this year’s Revenge of the Fifth, I sketched out one of the baddest bounty hunters who worked for the Sith, Cad Bane. It is a simple sketch created using Corel Painter, Procreate, with some touching up in Photoshop. If you would like talk about...
by Matthew | Mar 23, 2023 | art, illustration, news
A rough portrait of Colonel Kurtz, played by Marlon Brando, in Francis Ford Coppola’s masterpiece, “Apocalypse Now”. Created using Corel Painter, Procreate, and Adobe Creative Cloud using custom brushes, patterns, and techniques that replicate...
by Matthew | Mar 15, 2023 | art, design, news, op.ed
Image: Image transfer of the Apollo Lunar Landeer We began this journey through the first phase, Understand, and follow up that post with the second chapter, of three, as we look at the techniques and practices used within the product & user experience discipline....
by Matthew | Feb 28, 2023 | news, process
Image: View from inside the cockpit of the Millennium Falcon As we look at the techniques and practices used within the product & user experience discipline, we can look at the macro level concepts of: Understand, Define, and Validate. These are considered by...